Location: Montpelier,VT, USA
Summary:Come join teams creating genuinely new experiences within virtual reality. This is a rare opportunity to use your artistic talent to help define the look and feel of this medium for a vast audience of participants. Join us in creating the future!Required Skills:Art Lead, Avatars and Economy Responsibilities:Realize and evolve artistic direction, vision and high production standard in the creation of products within the team in direct collaboration with creative, technical, and product leadersDevise and construct technical solutions with 3D Artists,Technical Artist, and Engineers to advance the caliber of Avatars ArtCommunicate art direction goals and technical frameworks at an an executive level to cross functional product and technical partnersManage expectations for key stakeholders regarding the execution of quality VR experiences and content. Will need to spend a significant amount of time collaborating with XFN partners, stakeholders and on communication channelsRegularly meet with art / tech art leads to define art quality standards, direct, and modify production artworkCoordinate creative and performance tradeoffs to deliver performant experiences at necessary quality levelsMinimum Qualifications:Minimum Qualifications:Experience to clearly articulate visual vision and align team of multidisciplinary contributors including technical artists, 3D artists, etc., to arrive at the desired visual goalExperience to weather change, be flexible with new information or goals and set a positive example through tough challengesInterest to drive varied art styles, from realistic to stylized, to bring visual quality within the technical or performance guidelinesProven knowledge of art and visual design principles and real-time techniques relating to character pipelinesProven organizational skills with the experience to manage multiple projects, set priorities, and meet deadlines and expectationsTechnical understanding of standard game engines such as Unity or UnrealProficient in industry standard art tools such as Photoshop, Maya, Zbrush, Houdini or similarExperience collaborating closely on large scale project strategy with other disciplinesPortfolio demonstrating a keen interest in games and/or VR5+ years industry experience in games or other 3D interactive media5+ years experience as a lead in charge of significant aspects of visual developmentPreferred Qualifications:Preferred Qualifications:Experience scaling asset development through OpenUsd composition a plusExperience developing modular asset creation pipelines is a plusVR development experience is a plusPublic Compensation:$149,000/year to $205,000/year + bonus + equity + benefitsIndustry: InternetEqual Opportunity:Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at ...@fb.com.