Location: Stanford,CA, USA
Tesla AI's Teleoperation team is charged with providing remote access to our robotaxis and humanoid robots. Our cars and robots operate autonomously in challenging environments. As we iterate on the AI that powers them, we need the ability to access and control them remotely. This requires building highly optimized low latency reliable data streaming over unreliable transports in the real world. At Tesla, we control the entire hardware and software stack, end to end. Our goal is to integrate our hardware, firmware and backend expertise to achieve a cutting-edge system. Our remote operators are transported into the device's world using a state-of-the-art VR rig that allows them to remotely perform complex and intricate tasks. Working with hardware teams, you will drive requirements, make design decisions and implement software integration for this custom teleoperation system. Responsibilities Responsible for developing the Unreal application[SC1] [DS2]that our Remote Operators use to interface with our cars and robotsInfluence architectural and UX decisions with a focus on usability, security, reliability, and high performance Choose technologies that will allow us to scale with our growing fleet of cars and robots while efficiently utilizing cloud infrastructure and managing costs Setup and maintain monitoring, metrics & reporting systems for fine-grained observability and actionable alerting Requirements Practical experience using application layer languages like C++ and Python[SC1] [DS2] Expertise with 3D graphicsand[SC3] [DS4]game engines - specifically Unreal Experience with both Windows and Linux environments[SC5] [DS6] : networking, wireless (WiFi and Bluetooth), filesystems and storage Familiarity with writing and maintaining custom shaders Familiarity with build systems like MSVC and bazel Compensation and Benefits Benefits Along with competitive pay, as a full-time Tesla employee, you are eligible for the following benefits at day 1 of hire: