Staffing Ninja
Location: all cities,NY, USA
Date: 2024-10-02T02:42:51Z
Job Description:
Qualifications:
- Experience using 3D DCC software (Motionbuilder and/or Maya preferred).
- Strong programming skills in Python.
- Familiarity with coding UI using PySide/Qt.
- Experience creating tools for animators.
- Enthusiasm for R&D/future tech development.
- Strong communication, self-management, and organizational skills.
- Effective time management skills to meet deadlines.
Responsibilities:
- Work closely with animators, automation, and other TAs to create tools and improve pipelines.
- Help develop and build on the facial animation and recognition pipeline.
- Manage facial pipeline and be heavily involved in working with face assets from motion capture.
- Develop automated solutions to help process large amounts of animation data more efficiently.
- Create production tools to support new pipelines and future tech.
- Write documentation for pipelines/tools created.
- Stay current with and research new technology solutions.
Good to have skills:
- Experience with facial animation, facial motion capture, and/or facial tracking.
- Experience using source control software (such as Perforce or Git).
- Solid foundation in math (specifically 3D math).
- Strong knowledge of character setup and good rigging standards.
- C#/C++ programming skills.
- Experience using MongoDB/SQL.
What We Do:
- Collaborate with tech art team(s) to build, maintain, and improve tools across multiple pipelines.
- Interact closely with gameplay, cinematic, and facial animation teams to support all efforts.
- Support rigging and animation pipelines, including ongoing investigation to improve facial rig and animation solving solutions.
- Work alongside animation programmers on developing and improving runtime solutions.
- Continually innovate while solving technical problems throughout all phases of production.
Apply Now!